Coding, 3D Modeling, UV Unwrap, Texture, Level Design, Game Design, 2D UI Art
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Description:
Learning how to develop simple AI NPCs for AI coding class, I took the opportunity to make a lot of 3D assets and some UI assets for these assignments. I am a fan of MapleStory 2, so I created the designed based on MapleStory 2's art style.
The first assignment we had to create an ecosystem that had 3 NPCs interacting with each other, each AI had to have 3 different states and a playable character that could interact with the environment as well.
The second assignment was to create AI NPCs where their behavior influenced or motivated the player's actions. The assignment required 2 NPCs, both having 6 different states each.